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«Titan One Quick Start Guide Avolites Ltd 184 Park Avenue, Park Royal, London, NW10 7XL, England. Switchboard: +44 (0) 208 965 8522 Sales Direct: +44 ...»

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Titan One Quick Start Guide

Avolites Ltd

184 Park Avenue, Park Royal, London, NW10 7XL, England.

Switchboard: +44 (0) 208 965 8522 Sales Direct: +44 (0) 208 955 9220 Fax: +44 (0) 208 965 0290


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1 Introduction

2 Layout

3 Getting Started – New Show and Patching

4 Groups

5 Workspaces

6 Controlling Fixtures

7 Palettes

8 Recording Cues

9 Basic Timings

10 Simple Effects – Shape Generator

11 Chases

12 Cue Lists 13 Pixel Mapper 14 Saving the Show 15 Have Fun!

Avolites Ltd 184 Park Avenue, Park Royal, London, NW10 7XL, England.

Switchboard: +44 (0) 208 965 8522 Sales Direct: +44 (0) 208 955 9220 Fax: +44 (0) 208 965 0290 www.avolites.com Page |3 Useful Avolites phone numbers:Avolites England Sales and service* (+44) (0) 20 8965 8522 Service out of hours*(+44) (0) 78 3117 8888 Fax (+44) (0) 20 8965 0290 Email sales@avolites.com Website http://www.avolites.com *Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version.

The latest version of this manual and Console Software can be downloaded from the website www.avolitesdownloads.com

The small print :

No Liability for Consequential Damages Avolites has a policy of continuous product and documentation improvement. As such the detail within this manual may not match the operation of the product this manual describes.

In no event shall Avolites be liable for any direct, indirect, special, incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the product this manual describes even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.

Reprint and revision history:

Quick Start Manual ET October 2012 Avolites Ltd

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This document will get you started on Titan One, but remember all the features of the software are identical to those on our other consoles, so you can use the console manuals to get more in depth with the features.

We also offer free of charge Titan training at Avolites HQ in London – email training@avolites.com for more details, and we run regular Masterclasses around the UK.

If you’re international, then check out our distributor page on our website:


We also have a dedicated forum for Titan One users:

http://www.avolitesshop.co.uk/phpBB2/viewforum.php?f=12&sid=f9dd22a15b364869cf5 9509f1f379cc3 This guide is designed to be used with the free downloadable Light Converse Theatre called ‘Titan One Theatre’, but of course if you have real fixtures, do use those instead!

The Light Converse file can be found here:


What you will need to run through this tutorial:

–  –  –

Please remember that if you do not have the dongle plugged in, then the software will output a DMX spoiler every minute or so. Once you have the dongle plugged in, this disappears.


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Titan One has been specially designed so that everything is available on a single touch screen. All the functions of the regular consoles are available, plus a few extras to help you move around the virtual console more easily, i.e. virtual faders and encoders.

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3 Getting Started – New Show and Patching

1. To start a new show, go to [Disk], then press [New Show] and hit [Ok]. You will now have an empty showfile, with four default workspaces.

2. Now to start patching, press the [Patch] button. Press Softkey G [Patch View]. You have two tabs – “Patched Fixtures” and “Personality List”. As we have no fixtures patched into the desk yet, select “Personality List”.

3. Click on the search bar, and search for Generic Dimmer. Choose the personality with one DMX channel from the list, and make sure you set the correct DMX Line and Address. Once you have done this, press the ‘Patch Generic Dimmer’ option on the softkeys.

The Patch List is as follows:

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As with any other Titan console, make sure the modes and addresses match those of the patch list, otherwise you are telling the console you are connected to the wrong fixture for the demo theatre. Make sure you exit Patch before trying to select fixtures by right clicking [Avo] and pressing [Exit]

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When you have patched all your fixtures in, your ‘Patched Fixtures’ tab should look like


4. Each fixture has its own colour code

5. Each DMX line has a usage bar

6. The bar at the top of the screen shows how much of the universe is used up/free. In the main body of the window, you get a breakdown for each fixture which tells you the mode it’s in, what its address is, the legend, where it’s patched to, whether it’s frozen, or pan/tilt inverted. When you press ‘View’, you get more detailed

information about that fixture, including dip switch view:

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4.1 Auto groups At the moment, “Autogroup” is turned on in the Patch options, so if you go to the

Fixtures and Groups Workspace, your page will look like this:

Auto groups create a master group for every new fixture type you have patched (i.e. All Robin 600e Spot), so that every time you patch more of the same fixture, they are added to this group, and also quantity groups, so every time you patch a quantity greater than 1, a group will be created for this.

4.2 Editing/Creating Groups:

To delete a group, press [Delete] on the Function keys and then double tap to delete a group. This delete syntax works the same for deleting everything on the console except fixtures ([Patch] + [Delete]) and workspaces ([View] + [Delete]) To rename a group, for example the [4 x Dimmer] to [All Par 64], use Softkey C [Set Legend] and the tap the group to rename. This way of renaming items is the same across the whole platform.

To make a new group, for example the floor spots, select the fixtures you want in the group (in this case, the last 4 spots you patched in), then simply click an empty group button and give it a name, then press [Enter] or tap it again.

–  –  –

5.1 Creating your own workspace The buttons down the left hand side of the screen are your workspaces. To save your own, simply arrange windows as you want them, then click into an empty workspace button, give it a name then press [Enter].

Softkey G [Open Workspace Window] will give a list of available windows to open.

1. Under the ‘I’, there are arrangement options including size and position of window, and button and text size.

6 Controlling Fixtures

6.1 Simple Commands To lamp on your fixtures, select them and then press [ML Menu], and select the [Macros] option from this list.

To turn on your fixtures, press [Locate]. This puts the fixture to a home position and default values, but puts no information into the programmer. To clear this information from the programmer, press [Clear] – this will put your fixtures to zero (provided there is no dimmer information for them coming from playbacks), but leave other values in their current state.

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this menu you can toggle Sofykey C between [Freeze Current Values] and [Release to Playback Values]. If you want to always put dimmer information into the programmer when you turn a fixture on, then press [@] twice to send the fixture to full.

Once your fixtures are on, you have two ways to control them – using the wheels or the Attribute Control Window.

If you are using the wheels, then you can change attribute bank using the letters above the virtual encoders. As soon as you change a value, it will have a cyan circle around the letter, indicating that the value is now in the programmer. You can use the up/down arrows on the attribute to send a percentage value to 100/0, or to jump between a range, you can type a value in and then select where to assign it on the Softkeys, or you can use the virtual encoder above the attribute.

6.2 Attribute Control Window

With the Attribute Control Window, this will list every attribute the fixture has on the left hand side. This includes a full colour picker for CMY/RGB fixtures, visual keystoning and blade control for media servers, fixtures with internal shutters or virtual barn doors, and video thumbnail previews for media servers that talk CITP (Ai, Hippotizer, Arkaos, Screen Monkey, Robe Digispot).

–  –  –

If you select a percentage value and hold down, a slide bar will appear.

As with using the encoders, as soon as you change a value it will highlight in cyan, indicating it is in the programmer. If you then want to take this attribute out of the programmer, click it again and it will go grey.

6.3 Highlight Highlight will let you see fixtures one at a time, very useful for creating positions where you want to be able to see where the rest of your fixtures are, but still be able to see which one you are controlling.

Select the group of Spots, then press [Highlight] and use the [Fix +1] and [Fix -1] to step through the fixtures.

7 Creating Palettes

7.1 Palette Types A palette can be one of two types, either shared or normal.

A shared palette takes one piece of information, such as the colour mixing values for red, and shares it across all fixtures of the same type. This means that if I save a shared colour palette using one of the Spots then the rest of the Spots can use it, because they are exactly the same fixture, in exactly the same mode. If I then selected an LED parcan and tried to use that colour palette, as it is a different fixture then it will not be able to use that colour information. So, to create a colour palette for blue for all my fixtures, I would select at least one of each type of fixture, set them all to blue and then save it. As long as the fixtures of the same type all have the same value, the console will automatically save it as shared. As it is a shared palette, if I then add more fixtures of the same type into the showfile, they will immediately be able to use the shared values.

A normal palette will save each light in the programmer’s individual value into the palette. This is mainly used for position palettes. If I point 4 fixtures at the centre vocals spot, they will all have different values for pan and tilt, and a normal palette will save these individual values for you. However, this means that the palette will only work for the fixtures that have values in the programmer when you save the palette. If you wish to add more fixtures into the palette later on you will need to update it.

7.2 Creating a Shared Palette

To create a shared colour palette:

First, press [Clear], then select at least one Spot and at least one LED parcan, and press [Locate]. Using the attribute editor, set the fixtures to red. See that the colour values above the encoder wheels are highlighted, showing that it is in the programmer. Now, open the Groups and Palettes workspace and double tap into an empty space in the Colour palette window. Where the palette has been saved, there is a ‘C’ for colour

–  –  –

information under the legend, and the ‘S’ in the top right corner indicates a shared palette. Auto legend has provided the colour picker information from the colour picker.

7.3 Creating a Normal Palette

To create a normal position palette:

Press [Clear], select just the 4 floor spots and press [Locate] and move them into a drummer position. You can do this using [Fan] and [Highlight] to fine tune. Now click into an empty palette in the Position window and call it ‘Drums’. The ‘P’ for position is lit up, and the ‘N’ in the top right demonstrates that this is a Normal palette.

Now because you have only moved these 4 fixtures onto the drummer, only these 4 have values in the palette – select all spots, locate them and then apply the Drums palette you just made – only those 4 floor spots will move. You will need to move all of your lights individually onto each position and then save it.

7.4 Quick Sketch If you want to create a custom legend for a palette, group or anything else on the console, you can use Quick Sketch. To get to this, press [Set Legend] and then choose

the palette to name. Now choose the [Picture] option on Softkey B:

–  –  –

8.1 Record Modes

There are three main recording modes to create a cue or memory:

Channel mode - records only the channels you have changed for the fixtures in the programmer. Does not record values taken from [Locate] Fixture mode - Stores all the channels for all the fixtures you have selected since last clearing the programmer, regardless of whether you have changed all the attributes or not Stage mode - records all the channels for all patched fixtures which have a dimmer value of more than 0, or which have been selected since the last clear, regardless of whether that information comes from the programmer or from playbacks

Try this:

Press [Clear], then select the All Spots group and press [Locate]. Apply a band position palette and a colour palette. On the display above the wheels only position and colour information are in the programmer. Press [Record], choose [Create Memory] and on Softkey A that you can choose between channel/fixture/stage mode. Now record this information in both Channel and Fixture mode onto 2 separate playbacks.

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